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	<title>Comments for Aksel Kornesjo</title>
	<atom:link href="http://boxmonster.890m.com/wordpress/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://boxmonster.890m.com/wordpress</link>
	<description>1 + 1 = 3</description>
	<pubDate>Fri, 11 Dec 2009 15:04:17 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>Comment on Jetpack game - part 1 by Xinga</title>
		<link>http://boxmonster.890m.com/wordpress/?p=8#comment-208</link>
		<dc:creator>Xinga</dc:creator>
		<pubDate>Sun, 25 Oct 2009 10:48:44 +0000</pubDate>
		<guid isPermaLink="false">http://boxmonster.890m.com/wordpress/?p=8#comment-208</guid>
		<description>Hey guys!

Be sure to put the code in the KEYFRAME - not the object :) I made that misstake at first ;)

Or if you follow David's Code - That one is applied to the object

have fun</description>
		<content:encoded><![CDATA[<p>Hey guys!</p>
<p>Be sure to put the code in the KEYFRAME - not the object <img src='http://boxmonster.890m.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> I made that misstake at first <img src='http://boxmonster.890m.com/wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Or if you follow David&#8217;s Code - That one is applied to the object</p>
<p>have fun</p>
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	</item>
	<item>
		<title>Comment on Actionscript 3 - Real bitmap paint. by JT</title>
		<link>http://boxmonster.890m.com/wordpress/?p=123#comment-207</link>
		<dc:creator>JT</dc:creator>
		<pubDate>Mon, 19 Oct 2009 02:49:27 +0000</pubDate>
		<guid isPermaLink="false">http://boxmonster.890m.com/wordpress/?p=123#comment-207</guid>
		<description>call me slow, but I'm trying understand what the code is doing. I think I get everything till it starts to find the distance between p0 and p1. but......

     vx/=len;
     vy/=len;
     for (i=0; i&#60;len; i++) {
          paintStage.setPixel(p0.x+(vx*i),p0.y+(vy*i),0x000000);
     }

Now that I look harder, am I just missing a basic line equation and you are drawing the point along a line and that is to prevent gaps if the mouse was tossed about the stage?</description>
		<content:encoded><![CDATA[<p>call me slow, but I&#8217;m trying understand what the code is doing. I think I get everything till it starts to find the distance between p0 and p1. but&#8230;&#8230;</p>
<p>     vx/=len;<br />
     vy/=len;<br />
     for (i=0; i&lt;len; i++) {<br />
          paintStage.setPixel(p0.x+(vx*i),p0.y+(vy*i),0&#215;000000);<br />
     }</p>
<p>Now that I look harder, am I just missing a basic line equation and you are drawing the point along a line and that is to prevent gaps if the mouse was tossed about the stage?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Circular collision detection by Vijay Dadhich</title>
		<link>http://boxmonster.890m.com/wordpress/?p=138#comment-206</link>
		<dc:creator>Vijay Dadhich</dc:creator>
		<pubDate>Thu, 08 Oct 2009 10:45:11 +0000</pubDate>
		<guid isPermaLink="false">http://boxmonster.890m.com/wordpress/?p=138#comment-206</guid>
		<description>Great! Great!

You make it very simple while I was looking for the hitTest.

Thanks
Vijay</description>
		<content:encoded><![CDATA[<p>Great! Great!</p>
<p>You make it very simple while I was looking for the hitTest.</p>
<p>Thanks<br />
Vijay</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Shake effect tutorial by Jenny</title>
		<link>http://boxmonster.890m.com/wordpress/?p=11#comment-204</link>
		<dc:creator>Jenny</dc:creator>
		<pubDate>Thu, 10 Sep 2009 14:20:10 +0000</pubDate>
		<guid isPermaLink="false">http://boxmonster.890m.com/wordpress/?p=11#comment-204</guid>
		<description>Thank you for a great blog.</description>
		<content:encoded><![CDATA[<p>Thank you for a great blog.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Shake effect tutorial by Chris</title>
		<link>http://boxmonster.890m.com/wordpress/?p=11#comment-203</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sun, 30 Aug 2009 23:14:28 +0000</pubDate>
		<guid isPermaLink="false">http://boxmonster.890m.com/wordpress/?p=11#comment-203</guid>
		<description>After reading this blog makes me want to start my own :)</description>
		<content:encoded><![CDATA[<p>After reading this blog makes me want to start my own <img src='http://boxmonster.890m.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Blog&#8217;s movin&#8217; sometime by FrozenHaddock</title>
		<link>http://boxmonster.890m.com/wordpress/?p=173#comment-202</link>
		<dc:creator>FrozenHaddock</dc:creator>
		<pubDate>Sun, 21 Jun 2009 01:39:12 +0000</pubDate>
		<guid isPermaLink="false">http://boxmonster.890m.com/wordpress/?p=173#comment-202</guid>
		<description>No ideas on the domain name front, but do make sure to drop us a line at FrozenHaddock.co.uk/forum when you get back on your feet!

I look forward to reading once again :)</description>
		<content:encoded><![CDATA[<p>No ideas on the domain name front, but do make sure to drop us a line at FrozenHaddock.co.uk/forum when you get back on your feet!</p>
<p>I look forward to reading once again <img src='http://boxmonster.890m.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Actionscript 3 - Real bitmap paint. by Kristoffer</title>
		<link>http://boxmonster.890m.com/wordpress/?p=123#comment-201</link>
		<dc:creator>Kristoffer</dc:creator>
		<pubDate>Thu, 14 May 2009 12:23:46 +0000</pubDate>
		<guid isPermaLink="false">http://boxmonster.890m.com/wordpress/?p=123#comment-201</guid>
		<description>Hi, great and quick tut!
Thanks for it! Was looking aorund for this for a while!</description>
		<content:encoded><![CDATA[<p>Hi, great and quick tut!<br />
Thanks for it! Was looking aorund for this for a while!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Jetpack game - Part 3 by Corey</title>
		<link>http://boxmonster.890m.com/wordpress/?p=86#comment-200</link>
		<dc:creator>Corey</dc:creator>
		<pubDate>Fri, 01 May 2009 08:01:37 +0000</pubDate>
		<guid isPermaLink="false">http://boxmonster.890m.com/wordpress/?p=86#comment-200</guid>
		<description>how can u make it so when the guy moves out of the space it followes him so the guy is always in the middle?

This is so fustrating!</description>
		<content:encoded><![CDATA[<p>how can u make it so when the guy moves out of the space it followes him so the guy is always in the middle?</p>
<p>This is so fustrating!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Jetpack game - part 2 by Corey</title>
		<link>http://boxmonster.890m.com/wordpress/?p=30#comment-199</link>
		<dc:creator>Corey</dc:creator>
		<pubDate>Fri, 01 May 2009 07:49:21 +0000</pubDate>
		<guid isPermaLink="false">http://boxmonster.890m.com/wordpress/?p=30#comment-199</guid>
		<description>When u move it out of the screen it disapears cn u make it scroll so the guy is always in the middle</description>
		<content:encoded><![CDATA[<p>When u move it out of the screen it disapears cn u make it scroll so the guy is always in the middle</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Circular collision detection by Samuel L.</title>
		<link>http://boxmonster.890m.com/wordpress/?p=138#comment-198</link>
		<dc:creator>Samuel L.</dc:creator>
		<pubDate>Fri, 24 Apr 2009 11:19:56 +0000</pubDate>
		<guid isPermaLink="false">http://boxmonster.890m.com/wordpress/?p=138#comment-198</guid>
		<description>If you   want to see a reader's feedback :) , I rate this post for 4/5. Detailed info, but I just have to go to that damn yahoo to find the missed bits. Thank you, anyway!</description>
		<content:encoded><![CDATA[<p>If you   want to see a reader&#8217;s feedback <img src='http://boxmonster.890m.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> , I rate this post for 4/5. Detailed info, but I just have to go to that damn yahoo to find the missed bits. Thank you, anyway!</p>
]]></content:encoded>
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