In the last circular collision tutorial we could find when the circle hits the other one, but nothing more.
So this tutorial will contain how to make the circles un-overlappable.
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Hi everyone who reads my tutorials. Now I’ve jumped over to AS3 myself, and I think it’s better than as2, so hereby my tutorials will be in AS3. This tutorial is about really simple circular hit detection.
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Hello again. You’ve probably seen these tutorials that shows you how to create a paint program in flash or something like that. But most of them just uses flash’s vector lineTo method, and that’s not such a good way to create a paint program, mostly because it starts to lag pretty much.
So I’ll show how we could do a paint program that uses flash’s own bitmap methods.
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I’ve posted this tutorial before, but it accidentally got deleted, so here we go again. In this tutorial I will show how to make an sort of like earthquake effect. This can be used in many places in a game.
And, remember; this is actionscript 3! Ok, lets start.
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