In the last circular collision tutorial we could find when the circle hits the other one, but nothing more.
So this tutorial will contain how to make the circles un-overlappable.
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Hi everyone who reads my tutorials. Now I’ve jumped over to AS3 myself, and I think it’s better than as2, so hereby my tutorials will be in AS3. This tutorial is about really simple circular hit detection.
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Hello again. You’ve probably seen these tutorials that shows you how to create a paint program in flash or something like that. But most of them just uses flash’s vector lineTo method, and that’s not such a good way to create a paint program, mostly because it starts to lag pretty much.
So I’ll show how we could do a paint program that uses flash’s own bitmap methods.
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Hello. It was some time since I wrote a tutorial, mostly because I am to lazy to write something. But now I decided to force me to write one. This tutorial will be about creating levels to the jet pack game and some other stuff. First of, you should have read the other tutorials, and they’re here:
But it isn’t necessary to read them, but it could be easier to follow this tutorial if you did.
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Hello hello. I haven’t written anything on this blog for a while, mostly because I lack of inspiration or ideas for tutorials and stuff. So I’m asking the readers of this blog for tutorials requests.
If you need a tutorial for something but haven’t found one you could just send a message to me via email or just comment on this post.
Email: geekku [@] gmail.com
Bye
Hello. In this tutorial I will show how to create user-controlled movement with the tile engine done in part 1.
Hi everybody. This tutorial will be kinda short because of the lack of time I got. I’ll explain how to create a simple flash program that makes a tile world. And in later tutorials I’ll show some ways to use the tile engine. But, now I’ll just show the simplest, most basic stuff with it.
And only so you know, I’m not either super good at making tile stuff, but I’ll show you what I can.
So lets go.
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Hello
In this tutorial I will explain what arrays are and what they do. I will explain how to use the different methods when working with arrays, such as pop(), push() and those.
So, lets go!
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In this “tutorial” I will show how to use the in game advertising system on mochiads. Its really easy to use and you can earn some money with it, which is good :). So, when you’ve made a pretty good playable game you could put in Mochiads in it. Now I”ll show how.
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In this tutorial I will show you how to make a simple engine for doing a ball that you can swing around the stage and throw with the mouse. Maybe you can make a game out of it…
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